City of Dicidous

Session 01
Rats in the basement and a pizza golem

Yall killed rats in the basement and gained some Things

Then yall went to the wizards house and fought pizza golem. and absconded with some goodies

+128xp

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Session 02
The great escape, not so pious priest, and a bad case of mistaken identity

Players: Ash, Rebecca, Claressa

Session Foreword:
Giso’s neighbors (the wizard chef) noticed a large group force their way into Giso’s residence and noticed individuals rummaging through his belongings and loud suspicious noises. Being good citizens they alerted the proper authorities.
When the authorities arrived only Ash, Rebecca, Claressa managed to avoid being arrested by jumping through a convenient plot hole portal and arriving out on the street several blocks away.
Bonnie, Ethan, Kristen, & Brandon were then restrained and escorted to a holding cell for questioning. Not to worry Giso was taken to a Healing Clinic. But in his burnt, yet frozen, state he is not expected to recovery fully for a couple days.

The progress of Ash, Rebecca & Claressa
Ash is mistaken for a man by the name of Vil’for (pronounced “Veal-four”).
Rebecca, with a miraculous plea to heaven, manages to fill all of the empty positions at the tavern, save for a cook.
The party makes their way to the [[Cathedral of St. Cutherbert]] to acquire permissions to post a piece of CuthsList at the Journey’s End Tavern. The priest Craig is hesitant to oblige the party but consent on the condition that they go an fetch his holy symbol which was forgotten at a politically dishonorable establishment. He gives them the address and the party heads off on their way.
Upon arrival, Ash introduces himself as Vil’for and immediately gains entry and converses with Madame Danglar while Rebecca and Claressa fetch the holy symbol. The party departs. Upon reaching the street the party notices they are being followed. The party is eventually able to loose their tail and make it back to the Cathedral of St. Cutherbert.
The session ends with the delivery of the Holy Symbol and gaining permission to post CuthsList at Journey’s End.

Metagame info/conclusions: Trado is very greatful and offers you the suite free of charge and in effect your adventuring party never needs to worry about food or lodging and you have access to a quest board for side quests, dungeon crawling and the like.

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